
Over the past years, I've focused on mastering both the design and technical sides of game development. While most of my projects aren't "finished" in the traditional sense, they reflect a deep curiosity and relentless drive to solve problems, build systems, and experiment with new mechanics.
Gameplay systems (weapons, projectiles, spells)
Backend logic & modular design
Rapid prototyping in Unity (C#)
Learning fast, iterating faster
You won’t find a polished portfolio of commercial titles here yet—but what you will find is the work of someone who lives and breathes this craft. I’m not just building games—I’m building the foundation to do it professionally, full-time, and at a high level.
📧 Email: myst1cs04p@gmail.com
💬 Discord: myst1cs04p
Note:
This page is a living archive of experiments, systems, and mechanics that I’ve built while learning game development. Some are rough. Some are broken. But all of them reflect how I think—and what I’m capable of. If you’re here to evaluate me, don’t look for polish. Look for potential. I don't have all the answer, but I do know how to find them.